Added "ignore" Order that can be used to prevent bots from using/repairing/taking specific items or devices.Added a ready check that can be used to check if everyone is ready to depart from an outpost in multiplayer.Added concatenation component (a signal component that joins two inputs together).Added mineral scanning functionality for sonars: enabled by default for handheld sonars, can be enabled for other sonar devices in the Sub Editor with Sonar component's "HasMineralScanner" property.Deep Diver subs can dive 20% deeper than other subs without getting crushed.Submarine hull upgrades increase the submarine's tolerance to pressure, allowing it to dive deeper without getting crushed by pressure.Added new military outpost music track.Adjustments and balancing to the way locations change to other types of locations: habitation now spreads faster as the player explores the campaign map further.A ballast flora infection may be contracted by passing through a colony of ballast flora spores (which are faintly visible on the sonar). Added ballast flora, a plant-like organism that can infect the submarine and leech power from junction boxes and batteries.Mineral collection missions where you have to locate and mine a mineral cluster.Beacon missions where you have to repair and power up a "beacon station".Nest missions where you need to enter a cave to destroy a monster nest.Made thermal Artifacts a bit more manageable: they now start a fires periodically, not continuously.
Improved resource (minerals and plants) spawning: resources now spawn in clusters which can contain multiple instances of the same resource.The biomes near the end of the map require hull upgrades to traverse safely. The Biomes further on the campaign map are deeper down in the ocean, meaning that crush depth starts higher up in the level.Piezo Crystals: environmental objects that drain power from the submarine when you get too close to them.Ice Spires: tall, protrusions that cut holes in the submarine if you hit them.The areas outside the traversable path are solid instead of hollow, so it's no longer possible for monsters to spawn "outside the level" or for the sub to get lost at the wrong side of the level walls.Made the floating ice chunks destructible.Added small explorable caves alongside the main path.Fixed occasional crashes when swapping to another character's ID card with a diving mask or diving suit on.harpoons, spineling's spikes) sometimes causing erratic physics behavior and errors (ragdolls going crazy, submarine getting launched off at a high velocity.) when they stick to the submarine or to characters. Potential fix to certain projectiles (e.g.